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Attributes Guides for WildStar Characters


Press "P" to open the character sheet, you would find all your items and basic information.

Max Health: When it comes to 0, you would be dead. It is common sense.
Max Shield: When it comes to 0, it starts to consumes your HP. Common Sense.
Assault Power (AP): Affects your output damage.
Support power (SP): Affects your supporting.
Armor: Affects your all resistance.

Every class possesses six attributes like below. But the effect of the stats are different. For more detail, look the sheet below.

 

Stats-and-Attributes

 

The following is the comprehensive analysis:


Strikethrough Chance: The chance to damage regardless the value of Shield or armor. This is countered by Deflect Chance.

Critical Hit Chance: The chance to generate critical hit your enemy. This is countered by Deflect Critical Hit Chance.

Critical Hit Severity: Increase the critical hit damage and various additional heal or damage.

Armor Pierce: Damage ignores the armor of your target.

Shield Piece: Damage ignores the shield which can decrease the HP directly.

Life Steal: Common sense. This percent of all damage will be restored to you as health.

Haste: All class skills cooldowns reduced.

Shield Reboot Time: This is the number of seconds that must elapse before your shield will begin to regenerate. Taking damage will reset the Shield Reboot Time.

Physical Resistance: All incoming Physical damage is reduced by this amount. This mitigation percentage assumes combat against an equal-level foe and is based on your Armor Value and your Physical Resistance Rating.

Technology Resistance: All incoming Technology damage is reduced by this amount. This mitigation percentage assumes combat against an equal-level foe and is based on your Armor Value and your Technology Resistance Rating.

Magic Resistance: All incoming Magic damage is reduced by this amount. This mitigation percentage assumes combat against an equal-level foe and is based on your Armor Value and your Magic Resistance Rating.

Deflect Chance: This is the chance that you will deflect an opponent's incoming attack, and is partially dependent upon the rank and level of your opponent. It is countered by your opponent's Strikethrough Chance. Your current Deflect Chance assumes combat against an equal-level Challenger-rank foe and is based on your Deflect Rating.

Deflect Critical Hit Chance: This is your chance to deflect an opponent's critical attack, and is partially dependent upon the rank and level of your opponent. It is countered by your opponent's Critical Hit Chance.

Resilience: All crowd control effects applied to you will be reduced by this percent.

Focus Recovery Rate: is a measure of how much Focus you will recover every second while in combat.

PvP Offense: All damage you deal to players ignores this percentage of the target's PvP Defense. This value is calculated from your base PvP Offense and your PvP Offense acquired from items and is subject to diminishing returns.

PvP Defense: All incoming damage from players is reduced by this percentage. This value is calculated from your base PvP Defense and your PvP Defense acquired from items and is subject to diminishing returns.

All this content would be subject to change when new edition comes out. We would update the statistics when something new comes.