POE Has Some Pretty Familiar Class Types And Weapons
Path of Exile is an amazing game, but there are some "no brainer" things that need to be addressed/fixed (many of which have been requested for years) that GGG is simply ignoring. This is very disappointing, since most of these changes are easy to implement and would enhance the gameplay experience greatly. Path of Exile is a better game than D2 now, I think in for its time terms, probably no ARPG will ever beat D2: LoD. That expansion came out in fucking 2001 and is still super replayable. A great deal of gamers are eagerly buying exalted orbs and path of exile orbs.
When the game kicks off with its introduction, I found myself clicking away at enemies as though I had been playing the game forever, not for seconds. To its credit, Path of Exile has some pretty familiar class types and weapons, but they still have just enough nuance to make this feel like much more than a Diablo II 5. Combat is not necessarily easy, even if I found it approachable. Working in a group certainly makes the sledding a good deal easier, even if the group is not necessarily the best coordinated out there.
Path of Exile works as well as it does because the developers have found an almost masterful blend of familiar elements, polished presentation and unique qualities that many big budget AAA titles fail to provide. Games like this can be a little bit grindy, and I think that is the case for Path of Exile as well. It is really easy to sink time into, but if you boil it down, there is a good deal of repetition in the core actions you are performing.
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