Jul 17 Views (953)

Update Notes: Dungeon and Adventure loot, brings AMP and Ability Point fixes

Hooray for better Dungeon and Adventure loot! Back in June we reported that WildStar was working toward remedying the "gold run or bust" mentality that players were experiencing, especially in veteran mode dungeons and adventures. Those promised updates were hotfixed overnight along with other substantial dungeon and adventure loot buffs. In addition, AMP and ability points are now more likely to drop in world loot as well.

The full hotfix notes are listed below.

 

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Items
When moving a Soulbind-On-Equip item in your inventory, the "Confirm soulbind" dialog will now only appear if the item would become soulbound.
Items transferred to the Guild bank now properly validate uniqueness.

Classes
Stalker
Abilities

Shred should now deal damage as intended.

Esper
Abilities

Visual effects should once again show up when casting "Crush"

PvP
General

Gear in the buyback list now counts towards the gear score when queuing up for PvP matches.

Arenas
General

The Deserter debuff now properly applies to AFK players who go AFK in an Arena.

Economy
Loot

Several rewards from Stormtalon's Lair, Kel Voreth, and Skullcano normal mode have been increased in item level.
Several rewards from Hycrest, Astrovoid, War of the Wilds, Siege of Tempest Refuge, Crimelords of Whitevale and Malgrave Trail have been increased in item level and rarity.
Bosses in Stormtalon's Lair, Kel Voreth and Skullcano normal mode will now drop at least 2 items, instead of 1, when defeated.
Reward points in Hycrest, Astrovoid, War of the Wilds, Siege of Tempest Refuge, Crimelords of Whitevale and Malgrave Trail normal mode will now drop at least 2 items, instead of 1, upon completion.
Dungeons and Adventures no longer have unique rewards on Bronze, Silver and Gold Medal rewards.
Bronze Medal will no longer sometimes award good-quality loot.
All excellent-quality and superb-quality items that were previously only available on the Silver and Gold Medals are now available from the final boss.
Medals now also multiply the amount of money awarded from the final encounter:
No Medal - 100% money reward
Bronze Medal - 150% money reward
Silver Medal - 200% money reward
Gold Medal - 250% money reward
Medal rewards now confer additional loot rolls on an instance-wide loot table. Each of these rolls has a flat bonus chance to select from the final boss's superb item list.
The reward structure is now as follows:
No Medal: 1 roll on the final boss table
Bronze Medal: 1 roll on the final boss table, 1 roll on an instance-wide loot table
Silver Medal: 1 roll on the final boss table, 2 rolls on an instance-wide loot table
Gold Medal: 1 roll on the final boss table, 3 rolls on an instance-wide loot table
AMP and Ability Points are now more likely to drop in World Loot.